5SD805, 7,5 hp, Grundnivå
Spelprogrammering av realtidsgrafik 1
Reading list valid from autumn 2024. Retrieved from uu.se 2 Nov 2026. View the original on uu.se
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Notes from the course
- Huvudgrupp 1: Kurslitteraturen är kostnadsfri. Den består av E-böcker och vetenskapliga artiklar.
Other reading (not marked as required)
Huvudgrupp 1
Real-time rendering
Akenine-Möller, Tomas, Haines, Eric, Hoffman, Naty
3rd ed., 2008, A.K. Peters
ISBN 9781439865293, e-book
Verified edition
Boken görs tillgänglig digitalt när du deltar i kursen.
Store links are for the print edition (ISBN 9781568814247).
As written on the list
Akenine-Möller, Tomas; Haines, Eric; Hoffman, Naty, Real-time rendering, 3rd ed., Wellesley, Mass., A.K. Peters, cop. 2008 (Boken görs tillgänglig digitalt när du deltar i kursen.)
Game engine architecture
Gregory, Jason
Third edition, 2018, Taylor & Francis, CRC Press
ISBN 9781138035454, print
Verified edition
Boken tillgängligörs digitalt när du deltar i kursen.
We don't know whether the library holds this edition.
Search the library catalogueAs written on the list
Gregory, Jason, Game engine architecture, Third edition, Boca Raton, Taylor & Francis, CRC Press, [2018] (Boken tillgängligörs digitalt när du deltar i kursen.)
OpenGL programming guide: the official guide to learning OpenGL, version 4.3
Shreiner, Dave. m.fl.
Eighth edition., 2013, Addison-Wesley
ISBN 9780321773036, print
Verified edition
As written on the list
Shreiner, Dave. m.fl., OpenGL programming guide: the official guide to learning OpenGL, version 4.3, Eighth edition., Upper Saddle River, NJ, Addison-Wesley, 2013
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Other books
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