5SD060, 7,5 hp, Grundnivå
Karaktärsdesign och representation
Reading list valid from autumn 2024. Retrieved from uu.se 2 Nov 2026. View the original on uu.se
Store links are advertising links: LitBook may earn a commission when you buy through them. Your price is not affected, and commissions do not affect which stores we show. How we rank stores
Notes from the course
- Huvudgrupp 1: Viss litteratur är digital och kan hittas genom biblioteket. En del litteratur är tillgänglig online via en länk i listan. Ett par poster kan hittas på kurssidan i Studium.
Other reading (not marked as required)
Huvudgrupp 1
White thumbs, black bodies: race, violence, and neoliberal fantasies in Grand Theft Auto: San Andreas
Part of The review of education, pedagogy, cultural studies
Barrett, P
2006
Not a book to buy
24 s.
As written on the list
Barrett, P, White thumbs, black bodies: race, violence, and neoliberal fantasies in Grand Theft Auto: San Andreas, Ingår i: The review of education, pedagogy, cultural studies, 2006, s. 95–119 (24 s.)
Ability, disability and dead space
Carr, D
2014, Game Studies
Not a book to buy
13 sidor
As written on the list
Carr, D, Ability, disability and dead space, Game Studies, 2014, http://gamestudies.org/1402/articles/carr (13 sidor)
Ready Player Two: Women Gamers and Designed Identity
Chess, Shira
2017, University of Minnesota Press
ISBN 9781517900687, print
Verified edition
27 s.
As written on the list
Chess, Shira, Ready Player Two: Women Gamers and Designed Identity, University of Minnesota Press, 2017 (27 s.)
Influence of Black masculinity game exemplars on social judgments
Part of Simulation & gaming
Dill, K.E., Burgess, M.C.
2013
Not matched
13 s.
No store links – the book has no reliable ISBN.
No used-book links by ISBN – the book has no reliable ISBN.
We don't know whether the library holds this edition.
Search the library catalogueAs written on the list
Dill, K.E.; Burgess, M.C., Influence of Black masculinity game exemplars on social judgments, Ingår i: Simulation & gaming, 2013, s. 562–585 (13 s.)
Representations
Hall, Stuart
2013, Sage
Not a book to buy
Läs Introduktionen, s. xvii-xxvi. Finns tillgänglig på kurssidan i Studium.
As written on the list
Hall, Stuart, Representations, Thousand Oaks: Sage, 2013 (Läs Introduktionen, s. xvii-xxvi. Finns tillgänglig på kurssidan i Studium.)
Casual Empire: Video Games as Neocolonial Praxis
Harrer, Sabine
2018, Open Library of Humanities
Not a book to buy
4 (1). 23 s.
As written on the list
Harrer, Sabine, Casual Empire: Video Games as Neocolonial Praxis, Open Library of Humanities, 2018, Link to the Open Library of Humanities (4 (1). 23 s.)
We are the Champions? Performing Whiteness in ASCENSION: DAWN OF CHAMPIONS
Part of Simulation & gaming
Harrer, Sabine
2021, nr. 5
Not a book to buy
17 s.
As written on the list
Harrer, Sabine, We are the Champions? Performing Whiteness in ASCENSION: DAWN OF CHAMPIONS, Ingår i: Simulation & gaming., vol. 52, nr. 5, 2021, s. 533–553 (17 s.)
Electronic empire: Orientalism revisited in the military shooter
Höglund, J.
2008
Not a book to buy
14 sidor
As written on the list
Höglund, J., Electronic empire: Orientalism revisited in the military shooter, Game Studies, 8(1), 2008, http://gamestudies.org/0801/articles/hoeglund (14 sidor)
Masculinity in video games: The gendered gameplay of silent hill., Camera Obscura: Feminism
Kirkland, Ewan
2009, Culture and Media Studies
Not a book to buy
Tillgänglig på kurssidan i Studium.
As written on the list
Kirkland, Ewan, Masculinity in video games: The gendered gameplay of silent hill., Camera Obscura: Feminism, Culture and Media Studies, 2009, Article (Tillgänglig på kurssidan i Studium.)
On dis/ability within game studies: The discursive construction of ludic bodies
Part of Interdisciplinary approaches to disability: looking towards the future
Ledder, S.
2019
Not a book to buy
16 s.
As written on the list
Ledder, S., On dis/ability within game studies: The discursive construction of ludic bodies, Ingår i: Interdisciplinary approaches to disability: looking towards the future, 2019, vol. 2, s. 30–45 (16 s.)
"Can´t Have it All": Representations of Older Women in Popular Culture
Part of Women & therapy
Lemish, D, Muhlbauer, V
2012, nr. 3-4
Not a book to buy
15 s.
As written on the list
Lemish, D; Muhlbauer, V, "Can´t Have it All": Representations of Older Women in Popular Culture, Ingår i: Women & therapy, vol. 35, nr. 3-4, 2012, s. 165–180 (15 s.)
Live in your world, play in ours: Race, video games, and consuming the other., Studies in media & information literacy education
Leonard, David
2003
Not a book to buy
3(4), 1–9 Även tillgänglig på kurssidan i Studium.
As written on the list
Leonard, David, Live in your world, play in ours: Race, video games, and consuming the other., Studies in media & information literacy education, 2003, On Line Article (3(4), 1–9 Även tillgänglig på kurssidan i Studium.)
Introduction: Identity, Representation, and Video Game Studies beyond the Politics of the Image
Part of Gaming representation: race, gender, and sexuality in video games
Malkowski, J, Russworm, TM
2017
Not a book to buy
As written on the list
Malkowski, J; Russworm, TM, Introduction: Identity, Representation, and Video Game Studies beyond the Politics of the Image, Ingår i: "Gaming representation: race, gender, and sexuality in video games", 2017, vol. 1-16
Compulsory able-bodiedness and queer/disabled existence
Part of The disability studies reader
McRuer, R
4th ed., 2013, Routledge
ISBN 9780415630528, print
Verified edition
A newer edition exists (2021), ISBN 9780367536077. Check with the course which one applies.
301–308
As written on the list
McRuer, R, Compulsory able-bodiedness and queer/disabled existence, Ingår i: The disability studies reader, 4th ed., New York, NY, Routledge, 2013, vol. 4, s. 301–308 (301–308)
Race-Based Fantasy Realm: Essentialism in the World of Warcraft
Part of Games and culture
Monsson, M.J.
2012
Not matched
23 s.
No store links – the book has no reliable ISBN.
No used-book links by ISBN – the book has no reliable ISBN.
We don't know whether the library holds this edition.
Search the library catalogueAs written on the list
Monsson, M.J., Race-Based Fantasy Realm: Essentialism in the World of Warcraft, Ingår i: Games and culture, 2012, s. 48–71 (23 s.)
The poetics of form and the politics of identity in Assassin's Creed III: Liberation
Part of Kinephanos
Murray, S
2017
Not matched
77–102
No store links – the book has no reliable ISBN.
No used-book links by ISBN – the book has no reliable ISBN.
We don't know whether the library holds this edition.
Search the library catalogueAs written on the list
Murray, S, The poetics of form and the politics of identity in Assassin's Creed III: Liberation, Ingår i: Kinephanos, 2017, s. 77–102, https://www.kinephanos.ca/2017/the-poetics-of-form/ (77–102)
Graphic depictions: portrayals of mental illness in video games
Part of Journal of forensic sciences
Shapiro, S, Rotter, M
1595, nr. 6
Not a book to buy
3 s.
As written on the list
Shapiro, S; Rotter, M, Graphic depictions:: portrayals of mental illness in video games, Ingår i: Journal of forensic sciences, vol. 61, nr. 6, 2016, s. 1592–1595 (3 s.)
Gaming at the edge: sexuality and gender at the margins of gamer culture
Shaw, Adrienne
2014, University of Minnesota Press
ISBN 9780816693153, print
Verified edition
s. 13–42 (20 s)
As written on the list
Shaw, Adrienne, Gaming at the edge: sexuality and gender at the margins of gamer culture, Minneapolis, University of Minnesota Press, [2014] (s. 13–42 (20 s))
A Cross-Game Look at Transgender Representation in Video Games
Part of Press Start
Thach, H.
2021, nr. 1
Not a book to buy
15 s.
As written on the list
Thach, H., A Cross-Game Look at Transgender Representation in Video Games, Ingår i: Press Start, vol. 7, nr. 1, 2021, s. 19–44 (15 s.)
Estimated cost
Other books
We don't have prices yet – only links to the stores. Prices will come once the stores' product feeds are in place.