5SD060, 7,5 hp, Grundnivå

Karaktärsdesign och representation

Reading list valid from autumn 2024. Retrieved from uu.se 2 Nov 2026. View the original on uu.se

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Notes from the course
  • Huvudgrupp 1: Viss litteratur är digital och kan hittas genom biblioteket. En del litteratur är tillgänglig online via en länk i listan. Ett par poster kan hittas på kurssidan i Studium.

Other reading (not marked as required)

Huvudgrupp 1

  • White thumbs, black bodies: race, violence, and neoliberal fantasies in Grand Theft Auto: San Andreas

    Part of The review of education, pedagogy, cultural studies

    Barrett, P

    2006

    Not a book to buy

    24 s.

    As written on the list

    Barrett, P, White thumbs, black bodies: race, violence, and neoliberal fantasies in Grand Theft Auto: San Andreas, Ingår i: The review of education, pedagogy, cultural studies, 2006, s. 95–119 (24 s.)

  • Ability, disability and dead space

    Carr, D

    2014, Game Studies

    Not a book to buy

    13 sidor

    As written on the list

    Carr, D, Ability, disability and dead space, Game Studies, 2014, http://gamestudies.org/1402/articles/carr (13 sidor)

  • Ready Player Two: Women Gamers and Designed Identity

    Chess, Shira

    2017, University of Minnesota Press

    ISBN 9781517900687, print

    Verified edition

    27 s.

    As written on the list

    Chess, Shira, Ready Player Two: Women Gamers and Designed Identity, University of Minnesota Press, 2017 (27 s.)

  • Influence of Black masculinity game exemplars on social judgments

    Part of Simulation & gaming

    Dill, K.E., Burgess, M.C.

    2013

    Not matched

    13 s.

    No store links – the book has no reliable ISBN.

    As written on the list

    Dill, K.E.; Burgess, M.C., Influence of Black masculinity game exemplars on social judgments, Ingår i: Simulation & gaming, 2013, s. 562–585 (13 s.)

  • Representations

    Hall, Stuart

    2013, Sage

    Not a book to buy

    Läs Introduktionen, s. xvii-xxvi. Finns tillgänglig på kurssidan i Studium.

    As written on the list

    Hall, Stuart, Representations, Thousand Oaks: Sage, 2013 (Läs Introduktionen, s. xvii-xxvi. Finns tillgänglig på kurssidan i Studium.)

  • Casual Empire: Video Games as Neocolonial Praxis

    Harrer, Sabine

    2018, Open Library of Humanities

    Not a book to buy

    4 (1). 23 s.

    As written on the list

    Harrer, Sabine, Casual Empire: Video Games as Neocolonial Praxis, Open Library of Humanities, 2018, Link to the Open Library of Humanities (4 (1). 23 s.)

  • We are the Champions? Performing Whiteness in ASCENSION: DAWN OF CHAMPIONS

    Part of Simulation & gaming

    Harrer, Sabine

    2021, nr. 5

    Not a book to buy

    17 s.

    As written on the list

    Harrer, Sabine, We are the Champions? Performing Whiteness in ASCENSION: DAWN OF CHAMPIONS, Ingår i: Simulation & gaming., vol. 52, nr. 5, 2021, s. 533–553 (17 s.)

  • Electronic empire: Orientalism revisited in the military shooter

    Höglund, J.

    2008

    Not a book to buy

    14 sidor

    As written on the list

    Höglund, J., Electronic empire: Orientalism revisited in the military shooter, Game Studies, 8(1), 2008, http://gamestudies.org/0801/articles/hoeglund (14 sidor)

  • Masculinity in video games: The gendered gameplay of silent hill., Camera Obscura: Feminism

    Kirkland, Ewan

    2009, Culture and Media Studies

    Not a book to buy

    Tillgänglig på kurssidan i Studium.

    As written on the list

    Kirkland, Ewan, Masculinity in video games: The gendered gameplay of silent hill., Camera Obscura: Feminism, Culture and Media Studies, 2009, Article (Tillgänglig på kurssidan i Studium.)

  • On dis/ability within game studies: The discursive construction of ludic bodies

    Part of Interdisciplinary approaches to disability: looking towards the future

    Ledder, S.

    2019

    Not a book to buy

    16 s.

    As written on the list

    Ledder, S., On dis/ability within game studies: The discursive construction of ludic bodies, Ingår i: Interdisciplinary approaches to disability: looking towards the future, 2019, vol. 2, s. 30–45 (16 s.)

  • "Can´t Have it All": Representations of Older Women in Popular Culture

    Part of Women & therapy

    Lemish, D, Muhlbauer, V

    2012, nr. 3-4

    Not a book to buy

    15 s.

    As written on the list

    Lemish, D; Muhlbauer, V, "Can´t Have it All": Representations of Older Women in Popular Culture, Ingår i: Women & therapy, vol. 35, nr. 3-4, 2012, s. 165–180 (15 s.)

  • Live in your world, play in ours: Race, video games, and consuming the other., Studies in media & information literacy education

    Leonard, David

    2003

    Not a book to buy

    3(4), 1–9 Även tillgänglig på kurssidan i Studium.

    As written on the list

    Leonard, David, Live in your world, play in ours: Race, video games, and consuming the other., Studies in media & information literacy education, 2003, On Line Article (3(4), 1–9 Även tillgänglig på kurssidan i Studium.)

  • Introduction: Identity, Representation, and Video Game Studies beyond the Politics of the Image

    Part of Gaming representation: race, gender, and sexuality in video games

    Malkowski, J, Russworm, TM

    2017

    Not a book to buy

    As written on the list

    Malkowski, J; Russworm, TM, Introduction: Identity, Representation, and Video Game Studies beyond the Politics of the Image, Ingår i: "Gaming representation: race, gender, and sexuality in video games", 2017, vol. 1-16

  • Compulsory able-bodiedness and queer/disabled existence

    Part of The disability studies reader

    McRuer, R

    4th ed., 2013, Routledge

    ISBN 9780415630528, print

    Verified edition

    A newer edition exists (2021), ISBN 9780367536077. Check with the course which one applies.

    301–308

    As written on the list

    McRuer, R, Compulsory able-bodiedness and queer/disabled existence, Ingår i: The disability studies reader, 4th ed., New York, NY, Routledge, 2013, vol. 4, s. 301–308 (301–308)

  • Race-Based Fantasy Realm: Essentialism in the World of Warcraft

    Part of Games and culture

    Monsson, M.J.

    2012

    Not matched

    23 s.

    No store links – the book has no reliable ISBN.

    As written on the list

    Monsson, M.J., Race-Based Fantasy Realm: Essentialism in the World of Warcraft, Ingår i: Games and culture, 2012, s. 48–71 (23 s.)

  • The poetics of form and the politics of identity in Assassin's Creed III: Liberation

    Part of Kinephanos

    Murray, S

    2017

    Not matched

    77–102

    No store links – the book has no reliable ISBN.

    As written on the list

    Murray, S, The poetics of form and the politics of identity in Assassin's Creed III: Liberation, Ingår i: Kinephanos, 2017, s. 77–102, https://www.kinephanos.ca/2017/the-poetics-of-form/ (77–102)

  • Graphic depictions: portrayals of mental illness in video games

    Part of Journal of forensic sciences

    Shapiro, S, Rotter, M

    1595, nr. 6

    Not a book to buy

    3 s.

    As written on the list

    Shapiro, S; Rotter, M, Graphic depictions:: portrayals of mental illness in video games, Ingår i: Journal of forensic sciences, vol. 61, nr. 6, 2016, s. 1592–1595 (3 s.)

  • Gaming at the edge: sexuality and gender at the margins of gamer culture

    Shaw, Adrienne

    2014, University of Minnesota Press

    ISBN 9780816693153, print

    Verified edition

    s. 13–42 (20 s)

    As written on the list

    Shaw, Adrienne, Gaming at the edge: sexuality and gender at the margins of gamer culture, Minneapolis, University of Minnesota Press, [2014] (s. 13–42 (20 s))

  • A Cross-Game Look at Transgender Representation in Video Games

    Part of Press Start

    Thach, H.

    2021, nr. 1

    Not a book to buy

    15 s.

    As written on the list

    Thach, H., A Cross-Game Look at Transgender Representation in Video Games, Ingår i: Press Start, vol. 7, nr. 1, 2021, s. 19–44 (15 s.)

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