5SD551 · 7,5 hp · Grundnivå

Testdriven leveldesign

Reading list valid from autumn 2022

Retrieved from uu.se 14 Oct 2026 · View the original on uu.se

The latest list is from autumn 2022 and may be out of date. Check with the course before buying.

Required reading

Litteraturlista

  • Entertainment computing

    Not a book to buy

    Gómez-Maureira, M.A. m.fl., Improving level design through game user research: A comparison of methodologies, Ingår i: · nr. 4 · 2014

    As written on the list

    Gómez-Maureira, M.A. m.fl., Improving level design through game user research: A comparison of methodologies, Ingår i: Entertainment computing, vol. 5, nr. 4, 2014, s. 463–473

  • Video game level design: how to create video games with emotion, interaction and engagement

    Verified edition

    Salmond, Michael · Bloomsbury Academic · 2020

    ISBN 9781350099500 · e-book

    As written on the list

    Salmond, Michael, Video game level design: how to create video games with emotion, interaction and engagement, New York, Bloomsbury Academic, 2020

  • Games user research

    Verified edition

    Drachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart · First edition. · Oxford University Press · 2018

    ISBN 9780191836336 · e-book

    As written on the list

    Drachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart, Games user research, First edition., Oxford, Oxford University Press, 2018

Estimated cost

Required books

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5SD551 Testdriven leveldesign – course literature | LitBook