5SD312 · 7,5 hp · Avancerad nivå

Kritiskt skapande

Reading list valid from spring 2024

Retrieved from uu.se 14 Oct 2026 · View the original on uu.se

The latest list is from spring 2024 and may be out of date. Check with the course before buying.

Required reading

Huvudgrupp 1

  • Fan, Lai-Tse; Grey, Kishonna; Kadir, Aynur, How to Design Games that Promote Racial Equity, University of Waterloo, 2021, Link to Article

    Not a book to buy

    pdf

    As written on the list

    Fan, Lai-Tse; Grey, Kishonna; Kadir, Aynur, How to Design Games that Promote Racial Equity, University of Waterloo, 2021, Link to Article (pdf)

  • Foasberg, Nancy, The Problematic Pleasures of Productivity and Efficiency in Goa and Navegador, Analog Game Studies, 2016, Link to Article

    Not a book to buy

    online

    As written on the list

    Foasberg, Nancy, The Problematic Pleasures of Productivity and Efficiency in Goa and Navegador, Analog Game Studies, 2016, Link to Article (online)

  • Invisible Women: exposing data bias in a world designed for men

    Verified edition

    Perez, Caroline Criado · Chatto & Windus · 2019

    ISBN 9781784742928 · print

    Kapitel 1, The Male Default

    As written on the list

    Perez, Caroline Criado, Invisible Women: exposing data bias in a world designed for men, London, Chatto & Windus, 2019 (Kapitel 1, The Male Default)

  • Game studies [electronic resource]: the international journal of computer game research.

    Not a book to buy

    Pozo, Teddy, Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft, Ingår i: · nr. 3 · 2018

    As written on the list

    Pozo, Teddy, Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft, Ingår i: Game studies [electronic resource]: the international journal of computer game research., vol. 18, nr. 3, 2018

  • The information society: an international journal

    Not a book to buy

    Ratto, Matt, Critical Making: Conceptual and Material Studies in Technology and Social Life, Ingår i: · vol. 27 · 2011

    s. 252–306

    As written on the list

    Ratto, Matt, Critical Making: Conceptual and Material Studies in Technology and Social Life, Ingår i: The information society: an international journal, vol. 27, 2011 (s. 252–306)

  • ACM transactions on computer-human interaction

    Not a book to buy

    Spiel, Katta; Gerling, Kathrin, The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations, Ingår i: · nr. 1 · 2020

    As written on the list

    Spiel, Katta; Gerling, Kathrin, The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations, Ingår i: ACM transactions on computer-human interaction, vol. 1, nr. 1, 2020

  • Game studies [electronic resource]: the international journal of computer game research.

    Not a book to buy

    Stone, Kara, Time and Reparative Game Design: Queerness, Disability, and Affect, Ingår i: · nr. 3 · 2018

    As written on the list

    Stone, Kara, Time and Reparative Game Design: Queerness, Disability, and Affect, Ingår i: Game studies [electronic resource]: the international journal of computer game research., vol. 18, nr. 3, 2018

Estimated cost

Required books

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