5SD312 · 7,5 hp · Avancerad nivå
Kritiskt skapande
Reading list valid from spring 2024
Retrieved from uu.se 14 Oct 2026 · View the original on uu.se
The latest list is from spring 2024 and may be out of date. Check with the course before buying.
Required reading
Huvudgrupp 1
Fan, Lai-Tse; Grey, Kishonna; Kadir, Aynur, How to Design Games that Promote Racial Equity, University of Waterloo, 2021, Link to Article
Not a book to buypdf
As written on the list
Fan, Lai-Tse; Grey, Kishonna; Kadir, Aynur, How to Design Games that Promote Racial Equity, University of Waterloo, 2021, Link to Article (pdf)
Foasberg, Nancy, The Problematic Pleasures of Productivity and Efficiency in Goa and Navegador, Analog Game Studies, 2016, Link to Article
Not a book to buyonline
As written on the list
Foasberg, Nancy, The Problematic Pleasures of Productivity and Efficiency in Goa and Navegador, Analog Game Studies, 2016, Link to Article (online)
Invisible Women: exposing data bias in a world designed for men
Verified editionPerez, Caroline Criado · Chatto & Windus · 2019
ISBN 9781784742928 · print
Kapitel 1, The Male Default
As written on the list
Perez, Caroline Criado, Invisible Women: exposing data bias in a world designed for men, London, Chatto & Windus, 2019 (Kapitel 1, The Male Default)
Game studies [electronic resource]: the international journal of computer game research.
Not a book to buyPozo, Teddy, Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft, Ingår i: · nr. 3 · 2018
As written on the list
Pozo, Teddy, Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft, Ingår i: Game studies [electronic resource]: the international journal of computer game research., vol. 18, nr. 3, 2018
The information society: an international journal
Not a book to buyRatto, Matt, Critical Making: Conceptual and Material Studies in Technology and Social Life, Ingår i: · vol. 27 · 2011
s. 252–306
As written on the list
Ratto, Matt, Critical Making: Conceptual and Material Studies in Technology and Social Life, Ingår i: The information society: an international journal, vol. 27, 2011 (s. 252–306)
ACM transactions on computer-human interaction
Not a book to buySpiel, Katta; Gerling, Kathrin, The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations, Ingår i: · nr. 1 · 2020
As written on the list
Spiel, Katta; Gerling, Kathrin, The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations, Ingår i: ACM transactions on computer-human interaction, vol. 1, nr. 1, 2020
Game studies [electronic resource]: the international journal of computer game research.
Not a book to buyStone, Kara, Time and Reparative Game Design: Queerness, Disability, and Affect, Ingår i: · nr. 3 · 2018
As written on the list
Stone, Kara, Time and Reparative Game Design: Queerness, Disability, and Affect, Ingår i: Game studies [electronic resource]: the international journal of computer game research., vol. 18, nr. 3, 2018
Estimated cost
Required books
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