5SD303 · 7,5 hp · Avancerad nivå

Spel och samhälle

Reading list valid from autumn 2020

Retrieved from uu.se 14 Oct 2026 · View the original on uu.se

The latest list is from autumn 2020 and may be out of date. Check with the course before buying.

Other reading (not marked as required)

Huvudgrupp 1

  • Democratic Communiqué

    Not a book to buy

    Andersen, R; Kurti, M, From America's Army to Call of Duty:: Doing battle with the military entertainment complex, Ingår i: · nr. 1 · 2011

    As written on the list

    Andersen, R; Kurti, M, From America's Army to Call of Duty:: Doing battle with the military entertainment complex, Ingår i: Democratic Communiqué, vol. 23, nr. 1, 2011, s. 45

  • Imagined communities: reflections on the origin and spread of nationalism

    Verified edition

    Anderson, Benedict R. O'G. · Revised edition. · Verso · 2016

    ISBN 9781784786755 · print

    Extended version or earlier, ok too.

    As written on the list

    Anderson, Benedict R. O'G., Imagined communities: reflections on the origin and spread of nationalism, Revised edition., London, Verso, 2016 (Extended version or earlier, ok too.)

  • Code: Version 2.0

    Verified edition

    Lessig, Lawrence · 2006

    ISBN 9780786721962 · e-book

    As written on the list

    Lessig, Lawrence, Code: Version 2.0, New York, Basic Books, cop. 2006

  • International journal of cultural studies

    Not a book to buy

    Banks, J; Deuze, M, Co-creative labour, Ingår i: · nr. 5 · 2009

    As written on the list

    Banks, J; Deuze, M, Co-creative labour, Ingår i: International journal of cultural studies, vol. 12, nr. 5, 2009, s. 419–431

  • Sex Roles

    Not a book to buy

    Behm-Morawitz, E; Mastro, D, The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept, Ingår i: · nr. 11-12 · 2009

    As written on the list

    Behm-Morawitz, E; Mastro, D, The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept, Ingår i: Sex Roles, vol. 61, nr. 11-12, 2009, s. 808–823

  • Television & new media

    Not a book to buy

    Chia, A, The Moral Calculus of Vocational Passion in Digital Gaming, Ingår i: · nr. 8 · 2019

    As written on the list

    Chia, A, The Moral Calculus of Vocational Passion in Digital Gaming, Ingår i: Television & new media, vol. 20, nr. 8, 2019, s. 767–777

  • Media, culture & society

    Not a book to buy

    Coleman, S; Dyer-Witheford, N, Playing on the digital commons:: Collectivities, capital and contestation in videogame culture, Ingår i: · nr. 6 · 2007

    As written on the list

    Coleman, S; Dyer-Witheford, N, Playing on the digital commons:: Collectivities, capital and contestation in videogame culture, Ingår i: Media, culture & society, vol. 29, nr. 6, 2007, s. 934–953

  • Games of empire: global capitalism and video games

    Verified edition

    Dyer-Witheford, Nick; De Peuter, Greig. · University of Minnesota Press · 2009

    ISBN 9780816666102 · print

    As written on the list

    Dyer-Witheford, Nick; De Peuter, Greig., Games of empire: global capitalism and video games, Minneapolis, MN, University of Minnesota Press, 2009

  • Canadian journal of communication

    Not a book to buy

    Dyer-Witheford, N; de Peuter, G.S., "EA spouse" and the crisis of video game labour:: Enjoyment, exclusion, exploitation, and exodus, Ingår i: · nr. 3 · 2006

    As written on the list

    Dyer-Witheford, N; de Peuter, G.S., "EA spouse" and the crisis of video game labour:: Enjoyment, exclusion, exploitation, and exodus, Ingår i: Canadian journal of communication, vol. 31, nr. 3, 2006

  • Canadian journal of sociology. [Elektronisk resurs] =: Cahiers canadiens de sociologie.

    Not a book to buy

    Flyvbjerg, B; Bryant, C.G., Making social science matter:: Why social science fails and how it can succeed again, Ingår i: · nr. 1 · 2003

    As written on the list

    Flyvbjerg, B; Bryant, C.G., Making social science matter:: Why social science fails and how it can succeed again, Ingår i: Canadian journal of sociology. [Elektronisk resurs] =: Cahiers canadiens de sociologie., vol. 28, nr. 1, 2003, s. 109

  • Games and culture

    Not a book to buy

    Golub, A; Lingley, K, "Just Like the Qing Empire" Internet Addiction, MMOGs, and Moral Crisis in Contemporary China, Ingår i: · nr. 1 · 2008

    As written on the list

    Golub, A; Lingley, K, "Just Like the Qing Empire" Internet Addiction, MMOGs, and Moral Crisis in Contemporary China, Ingår i: Games and culture, vol. 3, nr. 1, 2008, s. 59–75

  • Television & new media

    Not a book to buy

    Harvey, A, Becoming Gamesworkers:: Diversity, Higher Education, and the Future of the Game Industry, Ingår i: · nr. 8 · 2019

    As written on the list

    Harvey, A, Becoming Gamesworkers:: Diversity, Higher Education, and the Future of the Game Industry, Ingår i: Television & new media, vol. 20, nr. 8, 2019

  • Bad Marxism: capitalism and cultural studies

    Verified edition

    Hutnyk, John · Pluto Press · 2004

    ISBN 9780745322674 · print

    As written on the list

    Hutnyk, John, Bad Marxism: capitalism and cultural studies, London, Pluto Press, 2004

  • A world of excesses.: online games and excessive playing

    Verified edition

    Karlsen, Faltin · Ashgate · 2013

    ISBN 9781472400970 · e-book

    As written on the list

    Karlsen, Faltin, A world of excesses.: online games and excessive playing, Farnham, Surrey, England, Ashgate, 2013

  • Hegemony and socialist strategy: towards a radical democratic politics

    Verified edition

    Laclau, Ernesto; Mouffe, Chantal · 2. ed. · Verso · 2001

    ISBN 9781859846216 · print

    As written on the list

    Laclau, Ernesto; Mouffe, Chantal, Hegemony and socialist strategy: towards a radical democratic politics, 2. ed., London, Verso, 2001

  • Games and culture

    Not a book to buy

    Mortensen, T. E., Anger, fear, and games:: The long event of# GamerGate. Games and Culture, Ingår i: · nr. 8 · 2018

    As written on the list

    Mortensen, T. E., Anger, fear, and games:: The long event of# GamerGate. Games and Culture, Ingår i: Games and culture, vol. 13, nr. 8, 2018, s. 787–806

  • The dark side of game play: controversial issues in playful environments

    Verified edition

    Mortensen, Torill Elvira; Linderoth, Jonas; Brown, Ashley M. L. · Routledge · 2015

    ISBN 9781317574460 · e-book

    As written on the list

    Mortensen, Torill Elvira; Linderoth, Jonas; Brown, Ashley M. L., The dark side of game play: controversial issues in playful environments, New York, Routledge, 2015

  • Social, casual and mobile games: the changing gaming landscape

    Verified edition

    Nieborg, D., From premium to freemium:: The political economy of the app, Ingår i: · Bloomsbury · 2016

    ISBN 9781501310607 · print

    As written on the list

    Nieborg, D., From premium to freemium:: The political economy of the app, Ingår i: Social, casual and mobile games: the changing gaming landscape, London, Bloomsbury, 2016, s. 225–240

  • Social media + society

    Not a book to buy

    Nieborg, D. B., Crushing Candy:: he Free-to-Play Game in Its Connective Commodity Form, Ingår i:

    As written on the list

    Nieborg, D. B., Crushing Candy:: he Free-to-Play Game in Its Connective Commodity Form, Ingår i: Social media + society, vol. 1, nr. 2, 205

  • Mediating misogyny: gender, technology, and harassment

    Verified edition

    Nieborg, D; Foxman, M, Mainstreaming Misogyny:: The Beginning of the End and the End of the Beginning in Gamergate Coverage, Ingår i: · Springer Science and Business Media · 2018

    ISBN 9783319729176 · e-book

    As written on the list

    Nieborg, D; Foxman, M, Mainstreaming Misogyny:: The Beginning of the End and the End of the Beginning in Gamergate Coverage, Ingår i: Mediating misogyny: gender, technology, and harassment, Cham, Switzerland, Springer Science and Business Media, 2018, s. 111–130

  • Digra

    Not a book to buy

    Nielsen, R.K.L.; Grabarczyk, P., Are Loot Boxes Gambling?: Random Reward Mechanisms in Video Games, Ingår i: · nr. 3 · 2019

    As written on the list

    Nielsen, R.K.L.; Grabarczyk, P., Are Loot Boxes Gambling?: Random Reward Mechanisms in Video Games, Ingår i: Digra, vol. 4, nr. 3, 2019, s. 104

  • Arts

    Not a book to buy

    Nylund, N, Constructing Digital Game Exhibitions:: Objects, Experiences, and Context, Ingår i: · vol. 7 · 2018

    As written on the list

    Nylund, N, Constructing Digital Game Exhibitions:: Objects, Experiences, and Context, Ingår i: Arts, vol. 7, 2018, s. 103

  • Developer's dilemma: the secret world of videogame creators

    Verified edition

    O'Donnell, Casey · The MIT Press · 2014

    ISBN 9780262028196 · print

    As written on the list

    O'Donnell, Casey, Developer's dilemma: the secret world of videogame creators, Cambridge, Massachusetts, The MIT Press, [2014]

  • Weapons of math destruction: how big data increases inequality and threatens democracy

    Verified edition

    O'Neil, Cathy · First edition. · Crown · 2016

    ISBN 9780553418835 · print

    As written on the list

    O'Neil, Cathy, Weapons of math destruction: how big data increases inequality and threatens democracy, First edition., New York, Crown, [2016]

  • Games and culture

    Not a book to buy

    Pearce, C., Productive play game culture from the bottom up, Ingår i: · nr. 1 · 2006

    As written on the list

    Pearce, C., Productive play game culture from the bottom up, Ingår i: Games and culture, vol. 1, nr. 1, 2006, s. 17–24

  • Proceedings of the 13th International Conference on the Foundations of Digital Games

    Uncertain edition

    Zagal, J P; Björk, S; Lewis, C, Dark patterns in the design of games, Ingår i: · ACM / Association for Computing Machinery · 2018

    No store links – the book has no reliable ISBN.

    As written on the list

    Zagal, J P; Björk, S; Lewis, C, Dark patterns in the design of games, Ingår i: Proceedings of the 13th International Conference on the Foundations of Digital Games, ACM / Association for Computing Machinery, 2018

  • Television & new media

    Not a book to buy

    Whitson, J R, The New Spirit of Capitalism in the Game Industry, Ingår i: · nr. 8 · 1985

    As written on the list

    Whitson, J R, The New Spirit of Capitalism in the Game Industry, Ingår i: Television & new media, vol. 20, nr. 8, 2019, s. 789–801, https://doi.org/10.1177/1527476419851086

  • Continuum: journal of media and cultural studies

    Not a book to buy

    Wark, M, In the shadow of the military-entertainment complex, Ingår i: · nr. 1 · 1996

    As written on the list

    Wark, M, In the shadow of the military-entertainment complex, Ingår i: Continuum: journal of media and cultural studies, vol. 9, nr. 1, 1996, s. 98–117

  • New media & society

    Not a book to buy

    Van Dijck, J; Nieborg, D, Wikinomics and its discontents:: A critical analysis of Web 2.0 business manifestos, Ingår i: · nr. 5 · 2009

    As written on the list

    Van Dijck, J; Nieborg, D, Wikinomics and its discontents:: A critical analysis of Web 2.0 business manifestos, Ingår i: New media & society, vol. 11, nr. 5, 2009, s. 855–874, https://doi.org/10.1177/1461444809105356

  • Media and cultural studies: keyworks

    Verified edition

    Smythe, D W, On the audience commodity and its work, Ingår i: · 2., [rev.] ed. · John Wiley & Sons · 2012

    ISBN 9780470658086 · print

    As written on the list

    Smythe, D W, On the audience commodity and its work, Ingår i: Media and cultural studies: keyworks, 2., [rev.] ed., Chichester, John Wiley & Sons, 2012, s. 230–256

  • European journal of cultural studies.

    Not a book to buy

    Šisler, V, Digital Arabs: Representation in video games, Ingår i: · nr. 2 · 2008

    As written on the list

    Šisler, V, Digital Arabs: Representation in video games, Ingår i: European journal of cultural studies., vol. 11, nr. 2, 2008, s. 203–220

  • Crime, media, culture

    Not a book to buy

    Salter, M, From geek masculinity to Gamergate:: The technological rationality of online abuse, Ingår i: · nr. 2 · 2018

    As written on the list

    Salter, M, From geek masculinity to Gamergate:: The technological rationality of online abuse, Ingår i: Crime, media, culture, vol. 14, nr. 2, 2018, s. 247–264

  • Museum and society

    Not a book to buy

    Prax, P, 'More like an arcade'-: The limitations of playable games in museum exhibitions, Ingår i: · nr. 3 · 2019

    As written on the list

    Prax, P, 'More like an arcade'-: The limitations of playable games in museum exhibitions, Ingår i: Museum and society, vol. 17, nr. 3, 2019, s. 437–452

  • Drawing Things Together: Understanding the Challenges and Opportunities of a Cross-LAM Approach to Digital Game Preservation and Exhibition

    Uncertain edition

    Prax, Patrick · Idunn · 2019

    No store links – the book has no reliable ISBN.

    As written on the list

    Prax, Patrick, Drawing Things Together: Understanding the Challenges and Opportunities of a Cross-LAM Approach to Digital Game Preservation and Exhibition, Oslo, Idunn, 2019

  • Problem Gaming from the Perspective of Treatment

    Uncertain edition

    Prax, Patrick; Rajkowska, Paulina · Nordicom · 2018

    No store links – the book has no reliable ISBN.

    As written on the list

    Prax, Patrick; Rajkowska, Paulina, Problem Gaming from the Perspective of Treatment, Gothenburg, Nordicom, 2018

  • Is this still participation?: A case study of the disempowerment of player labourers

    Uncertain edition

    Prax, Patrick · 2019

    No store links – the book has no reliable ISBN.

    As written on the list

    Prax, Patrick, Is this still participation?: A case study of the disempowerment of player labourers, 2019

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