5SD080 · 7,5 hp · Grundnivå
Introduktion till interaktivt berättande
Reading list valid from autumn 2026
Retrieved from uu.se 14 Oct 2026 · View the original on uu.se
Notes from the course
- Huvudgrupp 1 › Artiklar: Gamasutra column, "Sandbox Storytelling" Ernest Adams. Available here: http://www.gamasutra.com/view/feature/6039/the_designers_notebook_sandbox_.php
- Huvudgrupp 1 › Artiklar: Gamasutra column, "Three Problems for Interactive Storytellers" Ernest Adams. Available here: https://www.gamasutra.com/view/feature/3414/the_designers_notebook_three_.php
- Huvudgrupp 1 › Artiklar: Gamasutra column, "Replayability, Part One: Narrative" Ernest Adams. Available here: https://www.gamasutra.com/view/feature/3074/replayability_part_one_narrative.php
- Huvudgrupp 1 › Artiklar: Gamasutra column, "In the Beginning Was The Word", Ernest Adams. Available here: https://www.gamasutra.com/view/feature/2832/the_designers_notebook_in_the_.php
Other reading (not marked as required)
Huvudgrupp 1
Fundamentals of game design
Verified editionAdams, Ernest · 3rd ed. · 2014
ISBN 9780321929679 · print
Kapitel 11, "Storytelling"
As written on the list
Adams, Ernest, Fundamentals of game design, 3rd ed., Berkeley, CA, New Riders, c2014 (Kapitel 11, "Storytelling")
Estimated cost
Other books
We don't have prices yet – only links to the stores. Prices will come once the stores' product feeds are in place.